Computational Design, Technology, Experiments, 2025
Computational Design
Technology
Experiments
2025
TouchDesigner, Python, Adobe Creative
This collection is a series of small-scale media art experiments created using TouchDesigner. Each piece explores different aspects of generative visuals, real-time interaction, or spatial modulation. Rather than one unified project, it represents ongoing studies in audiovisual expression through code, noise, and feedback systems.
This project visualizes the life and decay of particles in a self-organizing system using a custom GLSL shader in TouchDesigner. The vertex shader reads cell data (alive, life, state) from a texture buffer, then positions and colors each particle in 3D space based on its state. The fragment shader performs real-time lighting calculations (Phong model) and integrates fog, alpha, and camera-based lighting. All visual behavior is fully GPU-accelerated and procedurally definedโthere is no simulation in SOPs or TOPs. The result is a minimal, but computationally complete ecosystem rendered entirely on the graphics pipeline.